3D Modelling & Animation
Garen Character Rig
A simple character-rigging study covering body controls, hand IK, weapon handling, foot roll and accessories.
Overview
A Maya character-rigging project demonstrating the main animation rig and focused control systems for the hands, sword, feet and accessories.
Used the mesh of Garen Unbound from TFT (Riot Games) to create a rig that implements both IK and FK systems, as well as controls for his accessories and weapon rig.
A sample animation was then created to showcase the rig. For this animation, dynamic joints were used on the cloth pieces for a more natural movement.
Workflow
- Rigged the main limbs of the character.
- Set up an IK and FK system and created attributes that enable IK/FK switching.
- Set up weapon to be able to attach and be influenced by either right or left hand.
- Added controls for character accessories and dynamic joints for animation.
