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3D Modelling & Animation

Garen Character Rig

A simple character-rigging study covering body controls, hand IK, weapon handling, foot roll and accessories.

Overview

A Maya character-rigging project demonstrating the main animation rig and focused control systems for the hands, sword, feet and accessories.

Used the mesh of Garen Unbound from TFT (Riot Games) to create a rig that implements both IK and FK systems, as well as controls for his accessories and weapon rig.

A sample animation was then created to showcase the rig. For this animation, dynamic joints were used on the cloth pieces for a more natural movement.

Workflow

  • Rigged the main limbs of the character. 
  • Set up an IK and FK system and created attributes that enable IK/FK switching.
  • Set up weapon to be able to attach and be influenced by either right or left hand.
  • Added controls for character accessories and dynamic joints for animation.