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Daniel Hernández
López

Game Development Generalist

Unity · Unreal Engine · C# · Luau · Maya · Blender

I’m a final-year Video Game Design student working across programming and 3D art. I develop playable projects in Unity, Unreal Engine and Roblox, both independently and in teams.

EducationUniversidad del Atlántico Medio · 2024–2027
LanguagesSpanish Native · English C1
LocationLas Palmas de Gran Canaria, Spain

Skills

Programming

  • EnginesUnity, Unreal Engine, Roblox Studio
  • LanguagesC#, Luau, Unreal Blueprints
  • IDEVisual Studio

Art

  • ModellingAutodesk Maya, Blender, ZBrush
  • TexturingSubstance 3D Painter
  • UI & Visual DesignFigma, Adobe XD
  • Photo & Video EditingAdobe Photoshop, Adobe Premiere Pro

Workflow

  • Version ControlGit/GitHub
  • Task ManagementTrello, Gantt Charts, Sprint Planning, Task Tracking
  • AI ToolsCodex, Hermes Agent, OpenCode, Huanyan 3D Studio

Projects

Unity & Unreal Engine

03 projects
Unreal Engine · 2026

Pengus Quest

Unreal Engine
Platformer

A rage platformer built around charged jumping and a procedurally generated tower.

  • Built charged jumping and accessibility options in Blueprints.
  • Added seeded towers and online leaderboards.
  • Modelled, rigged and animated the player character.
View Project →
Unity · 2025

Mice Invasion

UnityTower Defense
A Tower Defense game with original art and 11 different towers.
  • Built modular towers, enemy behaviour and wave systems.
  • Implemented the economy, UI and sound settings.
View Project →
Unity · 2026

Megaloterra

UnityTurn-based RPGRoguelike

A turn-based RPG roguelike where the player builds a creature team to fight and advance through a procedural map.

  • Sculpted creatures, retopologised characters and built environment assets.
  • Integrated 3D assets and created URP shaders and VFX.
  • Implemented items and inventory functionality.
View Project →

3D Art & Animation

03 projects

Deagle

ModellingTexturingRenderingRetopology

Deagle modelled and textured and presented through a render.

  • Modelled and textured the weapon and scene assets.
  • Rendered in Arnold and made a low-poly game version.
View Project →

Pengu Character

SculptingRetopologyTexturingRiggingAnimation

Character sculpt, retopology and animation set created for Pengus Quest.

  • Sculpted, retopologised and textured the character.
  • Rigged and animated it for use in Unreal Engine.
View Project →

Garen Character Rig

RiggingAnimation

A simple character-rigging study covering body controls, IK/FK switch, weapon handling, foot roll and accessories.

  • Built a Maya rig with IK/FK switching and weapon controls.
  • Animated the rig with dynamic joints for cloth.
View Project →

Roblox

02 projects
2026

RIDE A LOG

Roblox StudioCo-op Platformer
150K+ visits

A Roblox platformer built around controlling the two sides of a rolling log separately.

  • Co-developed solo and co-op play across 27 levels.
  • Added timed runs, global leaderboards and log skin rewards.
View Project →
est. 2022

Roblox Marketplace

ModellingTexturing170K+ annual sales

Modelled and textured 3D assets created for multiple Roblox groups.

  • Modelled, optimised and PBR-textured marketplace assets.
  • Reached 170K+ annual sales through owned and co-owned groups.
View Project →

About Me

Hey, I'm Daniel! I've been interested in video games since I was six. I especially enjoy turn-based games that make me think through each action and its consequences. Some of my favourite games and franchises are Persona, Fire Emblem and Tetris.

I started experimenting with Photoshop and Cinema 4D at eleven and got back into 3D modelling in 2021. In 2024, I began a Video Game Design degree, where I've learnt about programming and game design fundamentals.

I enjoy creating games from scratch and taking on different parts of development, including but not limited to level design, user experience, programming and asset creation.

I'm currently looking for an internship where I can contribute to a team and keep learning in the games industry. I'm open to different roles.

Education

Universidad del Atlántico Medio

Higher University Degree in Video Game Design · Las Palmas de Gran Canaria, Spain

Academic average: 9.2/10

2024 - 2027

Languages

SpanishNative
EnglishC1