3D Modelling & Animation
Deagle
Deagle modelled and textured and presented through a render.
Overview
This started as a hard-surface modelling exercise. I then textured the model and created a scene to convey a story. Rendered in Arnold.
The model was then adapted to create a lower-poly version more suitable for video games.
Workflow
- Modelled and textured using blueprints and different references.
- Built the assets needed for the scene and adjusted the lighting to create a render.
- Afterwards created a low-poly, game-ready version.






