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3D Modelling & Animation

Deagle

Deagle modelled and textured and presented through a render.

Overview

This started as a hard-surface modelling exercise. I then textured the model and created a scene to convey a story. Rendered in Arnold.

The model was then adapted to create a lower-poly version more suitable for video games.

Workflow

  • Modelled and textured using blueprints and different references.
  • Built the assets needed for the scene and adjusted the lighting to create a render.
  • Afterwards created a low-poly, game-ready version.