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Game Development · 2026

Megaloterra

A turn-based RPG roguelike where the player builds a creature team to fight and advance through a procedural map.

Overview

Megaloterra is a monster catcher inspired game that combines RPG turn-based combat with roguelike elements like procedural map and battle generations.

This was a group project consisting of five members and built in Unity.

My Contribution

  • Sculpted 3 creatures.
  • Retopologised and created UVs for the characters.
  • Rigged and created animations for the hand.
  • Modelled inorganic assets for environments.
  • Imported and integrated all 3D models and textures into Unity.
  • Implemented item and inventory functionality
  • Designed custom URP shaders and created in-game VFX.