Game Development · 2026
Megaloterra
A turn-based RPG roguelike where the player builds a creature team to fight and advance through a procedural map.
Overview
Megaloterra is a monster catcher inspired game that combines RPG turn-based combat with roguelike elements like procedural map and battle generations.
This was a group project consisting of five members and built in Unity.
My Contribution
- Sculpted 3 creatures.
- Retopologised and created UVs for the characters.
- Rigged and created animations for the hand.
- Modelled inorganic assets for environments.
- Imported and integrated all 3D models and textures into Unity.
- Implemented item and inventory functionality
- Designed custom URP shaders and created in-game VFX.





