Game Development · 2026
Pengus Quest
A rage platformer built around charged jumping and a procedurally generated tower.
Overview
Pengus Quest is a platformer inspired by the movement of Jump King, but interpreted in a 3D world and space. The central mechanic is a charged jump that prompts the player to handle both direction and power while climbing a procedurally generated tower.
This is a solo project created in Unreal Engine entirely using Blueprints.
Features
- The jump uses projectile trajectory physics to create the jump trajectory.
- Added various accessibility options:
- A visual bar showing jump power.
- Jump direction set using either the camera direction or the direction the character faces.
- An optional trajectory line showing the current jump path.
- A checkpoint system.
- Procedural tower generation per run with pools of levels for each section of the game.
- Seeded runs where the same seed always generates the same levels.
- Three different types of obstacles.
- Timed run system with online leaderboards integration.
- Modelled, rigged and animated the player character.



