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Game Development · 2026

Pengus Quest

A rage platformer built around charged jumping and a procedurally generated tower.

Overview

Pengus Quest is a platformer inspired by the movement of Jump King, but interpreted in a 3D world and space. The central mechanic is a charged jump that prompts the player to handle both direction and power while climbing a procedurally generated tower.

This is a solo project created in Unreal Engine entirely using Blueprints.

Features

  • The jump uses projectile trajectory physics to create the jump trajectory.
  • Added various accessibility options:
    • A visual bar showing jump power.
    • Jump direction set using either the camera direction or the direction the character faces.
    • An optional trajectory line showing the current jump path.
    • A checkpoint system.
  • Procedural tower generation per run with pools of levels for each section of the game.
  • Seeded runs where the same seed always generates the same levels.
  • Three different types of obstacles.
  • Timed run system with online leaderboards integration.
  • Modelled, rigged and animated the player character.