
Pengus Quest
- Built charged jumping and accessibility options in Blueprints.
- Added seeded towers and online leaderboards.
- Modelled, rigged and animated the player character.
Game Development Generalist
Unity · Unreal Engine · C# · Luau · Maya · Blender
I’m a final-year Video Game Design student working across programming and 3D art. I develop playable projects in Unity, Unreal Engine and Roblox, both independently and in teams.







Modelled and textured 3D assets created for multiple Roblox groups.
Hey, I'm Daniel! I've been interested in video games since I was six. I especially enjoy turn-based games that make me think through each action and its consequences. Some of my favourite games and franchises are Persona, Fire Emblem and Tetris.
I started experimenting with Photoshop and Cinema 4D at eleven and got back into 3D modelling in 2021. In 2024, I began a Video Game Design degree, where I've learnt about programming and game design fundamentals.
I enjoy creating games from scratch and taking on different parts of development, including but not limited to level design, user experience, programming and asset creation.
I'm currently looking for an internship where I can contribute to a team and keep learning in the games industry. I'm open to different roles.
Higher University Degree in Video Game Design · Las Palmas de Gran Canaria, Spain
Academic average: 9.2/10